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The Metaverse

Towards the creation of an interconnected and hyper-realistic virtual world

 

Metaverse origin

The term “metaverse” was first used in Neal Stephenson’s dystopian science fiction novel Snow Crash, published in 1992. 

The metaverse, according to the novel, is a set of virtual and augmented realities centered on a “street” that individuals can walk around as avatars and access through glasses and computers. Users of public terminals are represented as a diffuse avatar in black and white, while private terminals are represented in full colour and detail. Since then, the term “metaverse” has come to refer to a wide range of activities to build a virtual world more permanent and infinite than that of our daily lives.

 

Since when did the metaverse start to be implemented?

From around 1960 onwards there have been attempts at implementation of the metaverse. Around 2003, the best known example was Second Life, the virtual reality game controlled by an avatar. However, it should be noted that the technology was not mature enough.

 

And what happens now?

Many of today’s technology evangelists believe that we have the technology, protocols and infrastructure to start and make it happen for the first time. It is said to be the next logical step after the Internet.

Virtual reality, Zoom meetings, augmented reality, social media, cryptocurrencies, NFTs, online retail, AI technology, 5G are exploding in the metaverse and making it possible. It is said that it is the future! This is believed by many Silicon Valley futurists and enthusiastic investors.

 

But what would this metaverse be like?

According to Matthew Ball, the metaverse is “a vast network of persistent, real-time generated 3D environments and simulations.” In Ball’s metaverse, the identity, presence of objects, history and the possibility of trade and payments must be preserved. It must be experienced by an infinite number of people simultaneously.

 

The metaverse is a persistent virtual world that allows people to be present, and it is a place where blockchain technology could be used to pay for things that we can have with us through various experiences: Imagine being able to use our favourite brands in our Twitter and Instagram profile pictures. Ball’s metaverse would be constantly growing and changing all the time.

 

The big question that remains is: Will it be possible to create a metaverse?

 


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